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 September ## Third MilSim

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September ##  Third MilSim Empty
PostSubject: September ## Third MilSim   September ##  Third MilSim EmptySat 11 Aug 2007, 12:20 am

No date yet but I started to plan the day.
It will be with less acting, more action than the first one but less action more tactics than the second Milsim

Basic orders :

3 teams : Military team, sniper team, counter sniper team

Sniper team : must have full military gear, guillie suit... Shooter must have sniper rifle (semi only), spotter must have realistic weapon (no AK to covert a M24)
Max 3 fire teams (shooter+spotter)


Counter sniper : must have DMR
Max 2 fire teams

Military team : no restriction

You can sign in here for CS and military team, Sniper volonteers contact me by pm.
So while I'm working on rules and briefing prepare your gear and rewatch "Sniper 1,2 & 3"
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September ##  Third MilSim Empty
PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySat 11 Aug 2007, 12:34 am

do we even have enough people with "sniper" gear? I'm hoping to have my M14 sold by then to fund my life style and have my M16 running by then which will be as powerful as my M14 lol.

The later in September the better. Like I said before, I'm pretty much booked until the middle of the month.
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September ##  Third MilSim Empty
PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySat 18 Aug 2007, 2:28 pm

Frag, I am off on the 13th, so that is 15/16th weekend.


Have you thought of putting FPS restrictions to give the snipers a fighting chance? I.e. military teams not being over 300fps/.2g, the counter team not being over 350fps/.2g? Lets be honest, airsoft sniping is not all what it is cut out to be.

One other equalizer is to play on a very open field giving the snipers a chance in using their range (though really not all that more). Of course, we could flex the club rules on FPS limits but I rather not go there.

Mind you, if someone did throw together a sniper clinic before the game, tatics/skill may prevail over the technical issues.

Either which way, looks to be a very interesting game, silent gas snipers will rule the day!

-Doug
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September ##  Third MilSim Empty
PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySat 18 Aug 2007, 7:21 pm

The problem is that not everyone has a stock AEG kicking around. I have an upgraded M16 which is over 300fps and doesn't work for a sniper role.

Putting set limits on what gear can be carried or worn is nice for those that can afford to have more than one set of gear.

That is just my observation.
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September ##  Third MilSim Empty
PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySat 18 Aug 2007, 8:18 pm

Haha oh boy, here we go again...
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySat 18 Aug 2007, 9:41 pm

I am out the 3-4th
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September ##  Third MilSim Empty
PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 19 Aug 2007, 12:46 am

beach_boy wrote:
Haha oh boy, here we go again...

lol, true true. That is why I invested in a 280fps up'ed engine CQB gun, a 350fps hose workhorse gun, and a 395fps unreliable pain-monger. And since I am on the bend for SystemA, i would trade all of them in for the easy to swap cylinders of a PTW. (group order?)

seriously though, 10 minutes to grease and swap a spring. Regular mechbox maintenence is always a good thing Smile That and lower springs always = bullet hose! I am sure that Dave would be more than happy to do some spring swap's before the game, that or let me Twisted Evil

-Doug
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 19 Aug 2007, 1:32 pm

well guess what avril is back in town, i am in. also dave i need a new battery.? i miss shooting people.
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September ##  Third MilSim Empty
PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 19 Aug 2007, 2:38 pm

I was doing some thinking and why not have the non sniper teams capped with locaps only. That would make it pretty fair and would require allot more tactics changing and refilling mags.

Anyone running an armalite without locaps, I have 10 H&K 30 round mags.
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September ##  Third MilSim Empty
PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 19 Aug 2007, 8:42 pm

Drache wrote:
I was doing some thinking and why not have the non sniper teams capped with locaps only. That would make it pretty fair and would require allot more tactics changing and refilling mags.

Anyone running an armalite without locaps, I have 10 H&K 30 round mags.

Ha ha ha, yeah, everyone argues against that one too, cause you know, mags=$$$, springs=$$$, blah blah blah. I am strongly against hi-caps but many players cannot afford many mags so they go with highs. Still, group order KA mags and you can get full-metal lows for $14.

I agree completely, since I do have a bunch of lows, that would be a great idea and keep things realistic! Especially if we have no field re-loading. Send you out with as many preloaded lows as you can carry and put up a fight.

-Doug
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 19 Aug 2007, 9:07 pm

Well even loading in the field can be allowed since it has to be done under fire but at least this way it helps the sniper teams. Even a stock gun with a single hicap can fire 200 BBs across the field and get lucky once.
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 19 Aug 2007, 11:32 pm

Even without the group order status, you can get KA (TM clones) mags for $16 a pop... I'll stop cluttering up this thread since I won't even be here
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 28 Aug 2007, 9:30 pm

Back onto topic .... Milsim is when? Open to public? Meaning me? To check it out?
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 28 Aug 2007, 10:21 pm

Since we're a small club I believe that most to all of our games posted here are public. I'm sure the guys wouldn't mind you coming out at all. PM Hortons Heros and rent a gun and you can even play!
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 28 Aug 2007, 10:41 pm

Brad said he'll lend me his other weap.
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySat 01 Sep 2007, 12:43 pm

Just a quick note here:

In all seriousness we should look at postponing this game. We need to maintain an image of professionalism when we are hosting milsim events, we can't post a host date mere weeks ahead of the game. I would like to come back and play on the 14th or 15th but maybe not as a MilSim. I remember back in the day on talking about limiting Sim's to one every 3 or 4 months, just to keep them fully developed and not rushed. Soooooo,

are we looking at running this game still or should we postpone, develop, and build a top of the line Sim game for October or November? It does not mean that our games can't be simulations, it is just that to have a game that counts as tags, recorded, and advertised as a big game, it should be built up as one. This means props, proper costumes/gear, and a advertising on a provincial-wide basis.

And... on the props note, I have fixed up a titanium laptop, created a bomb diffusing simulation, and it is all quite fun. We really need to start putting everything we got into making Sim's something special, not just another set of objective games.

-Doug
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 04 Sep 2007, 4:23 pm

I agree with Doug on this point...even though I can't wait to get out to a milsim, the more rushed they are, the more they just turn into a list of objectives game.

To spend more time building the scenario is not a bad idea, I mean we can game every weekend with objectives games, but a milsim is where we should pull out all stops. I know we always talk about build weekends and this and that, but the work put into a game increases the realism and enjoyability of the game. We should look into developing a scenario, then developing the field to fit that scenario.

That is just my two cents, and since I haven't even seen a field since last spring, I can't wait to get out!

Gerren
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 04 Sep 2007, 4:39 pm

I would at least like to have a game sometime towards the end of September if possible, depends on if Aeds can get the time off since he only gets Mondays & Tuesdays off.
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 04 Sep 2007, 8:22 pm

seeing how the majority of pple have a hectic schedule, it would probably be best to postpone the milsim until the beginning of october. Therefore, we should have enough time to properly plan the game and there should be more than enough notice for a good turnout
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 04 Sep 2007, 8:34 pm

agreed,

Sorry about not getting some game dates out yet. I should have it done within the next two or three days. Anyone have some vehichles they don't mind getting shot at?
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 04 Sep 2007, 9:39 pm

It's really too bad my schedule changes from week to week, as I'd really like to get out again. Figures...you invest a shitload of money into somthing you really enjoy, and you can't even use it. Miss you all. With some luck, maybe I can get out to the october one.
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyTue 04 Sep 2007, 9:41 pm

I am glad that people are agreeing putting some effort out to make a super game (both previous games have been great too! lets top them yet again). I have to go in to the office and get my new release dates for October but if people could start posting which weekend works best for them would be great.

Also, is anyone interested in donating some time or money towards developing some sandbags or something that we can place, then empty and take with us (reminiscent of boneyard eh). I will pitch in cash over time (due to not being around) but having some hard placements available no matter where we play would be nice.

-Doug
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 09 Sep 2007, 1:54 am

NOT AGREE lol!

Based on two Milsim I can see than people ARE coming if it's a Milsim. And look at the last one: 50% of the players haven't sign in here. So my idea is to run as much as Milsim as possible. For a good Milsim, we need the quality before the quantity : simple scenario can be played the whole day with 8 players.
With a scenario always ready and posted I can post a date as soon as my player list is complete instead of waiting months for a long list and then modify my scenario because players complain or don't follow the rules.
I want to play hardcore with hardcore players and as soon as possible even if it means 3 weekend in a row : I can' see how the quality of a Milsim can be degraded if we play too often scratch

Anyway; this scenario is still valid, rules almost complete, player list growing...
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptySun 09 Sep 2007, 4:04 pm

My knee surgery is tommorow so the Later the Date the better the odds I can play.
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PostSubject: Re: September ## Third MilSim   September ##  Third MilSim EmptyMon 10 Sep 2007, 10:29 pm

=Daes= wrote:
=FRAG= wrote:
Quote :
The mission of NIA is to provide stimulating airsoft experiences for all; NOOB to veteran.
This can be accomplished by:
--growing the club through games where NOOBs are encouraged; i.e. run and gun
--growing NOOBs into dedicated members through more advanced games and training; i.e. mini ops, boot camp etc
--squad format games for experienced players where they can hone and practice skills; i.e. OPs, mil-sim

It is expected that interested players will then become dedicated players and advance up the scale.

I suggest that NIA make a long term goal of hosting a large mil-sim in 2008. That means prepareing both the location (if Nic is comfortable with the idea) and the 'team'.
Team preparations would start now with the raw materials we have--lots of interested players with a range of gear. From here, the more experienced and dedicated players can start the squad concept, 'cutting a path' for others to follow as they get to that level. The objective is for the entire NIA to be one large functioning unit with multiple complemetary sub units.

This way new players have a goal to work towards--learning the basics to be able to take part in the Big Game, and veterans work towards a goal, learning specific skills to use in the Big Game.

After the first Mil-Sim, evaluate the event and improve for the next year.

Couldn't say it better so I copy and paste ! That's my point of view.
I'm oriented toward realism and Milsim : few free weekend so I'm not playing fast/small game.
I really like the kind of player that plays Milsim that's why I always want to have one ready just in case ...
As for the training we need an instructor ! an Airsoft instructor ! Not me : nobody will like the kind of training I can offer Evil or Very Mad

My vote anyway

I agree with you Frag, but I really do want more out of my MilSim's too. People who show up will have to want to be part of a script. People will have to want to put time and money into making a game happen. We really need to build up and develop a field. I want more than just bush for my sims.

https://www.dailymotion.com/video/x1zus3_rise-and-fall-airsoft-gap67
(I also have the high quality 500mb file on my comp if anyone wants)

They are using cheap props but at least they really do add something to the game! We have tons of materials available around the community but we do not have a dedicated field in which to build on. If Predator Paintball gives us a dedicated piece of land, great! BUT, it will most likely be just like the Boneyard was and we loose everything! It is frustrating to find any land near Prince George that is available.

Sooo, maybe we should all discuss wether we want to go ahead on developing a piece of land at Predator. I think that it would be worth the effort if we go out, see the extent of her land, and develop a piece well away from the PB area (ie that upper road, not the PB road). That and if we do get #$@$'d over, we go back and salvage the sandbags and what not.

-Doug

We really need to define what a MILSIM is. We can have a MilSim every week, as per definition of it simulating military but in Airsoft, MilSim also defines a large event.

From what intentions we had originally, MilSims were to be large, planned events that have capital expenditure to make them something really special, ie lots of props, costumes, and extras.

Having objective based games is great but we really need to have a line drawn between what is a MilSim and what is a Sim game.

As seen back in the Boneyard days, if we play every weekend, people get bored. I rather play one large game every couple months and spend the rest of the games as training or simulation exercises.



I propose some definitions:

Simulation Game:
Objectives, script, military simulated, everything that makes for a realistic and hardcore game. Numbers are not important, nor is recognition from the larger ASC community.

MilSim Game:
This is a LARGE game, that is recognized and advertised on ASC and the greater community (people in driving distance). This is similar to a Simulation game except that numbers are important, a developed play area is vital, and the investment in props, field equipment, and costumes is key.


I also think that some basic guidelines are important if someone is going to be attending a MilSim, and perhaps Sims too.

ROLEPLAY! - Take the game seriously, don't walk around after you get shot. Evacuate or lay dead for a medic. DON'T sit there talking! Take the game to the next level by participating. If you are bored or don't want to be there, go back to the cars and kick back and relax, come back when you are feeling better.

INVEST! - Put some time into your kit, your gear, your gun. I realize that people are always going to be short on cash, but this is NOT a cheap sport. Showing up to a MilSim in sneakers and with no water is not going to make for a great day. Also, invest into the club! Put some time and/or money towards building our fields and props.

HAVE FUN! - This goes for both players and organizers. We need to all work together to make the best possible games. If something is not working out, let someone know. Tell other players to smarten up, or be more sportsman-like if they are not. NOBODY likes people who do not call their hits. It is selfish and looses you more respect then what you get from winning the game. If we are to take our games seriously, then people need to start playing fair. It is no fun to go to a game, that you have invested in, only to have people cheat. ALSO, if you feel that the game is unbalanced or not working out well, let your organizers know! They can not learn to make better games unless you let them know what is not working out. It is trial and error much of the time so don't be afraid to speak up!



Nuff' said here. Just my observations.

-Doug
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