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 Feb 18 2012-The smokey village people

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Hortons Heros
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PostSubject: Feb 18 2012-The smokey village people   Sat 18 Feb 2012, 11:48 am

Thanks to everyone who was able to make it out, it was super encouraging to see so many new players with such great attitudes. I am still amazed that we got those extra 15 walls cut and in the game and didn't even start crazy late so a big thanks to everyone who helped with that.


I would love to get some feed back on the smoke machine and lighting.
-I loved that it limited how far you could see and made dark areas impossible to know what was in them.
-Even limited how far a flashlight could see
-took away that feeling of being able to just shoot end to end right from the start


Also to get some feedback on the village set-up with the extra walls
-windows are awesome! Made almost every house vulnerable from some angle
-I think 2-5 more buildings (25-35 walls= $250-350) would really finish off our collection well and fills the space perfectly
-some open areas that were hard to cross but that is the whole point of the village is to have some space to work with.
-from the last game it showed it can handle around 18-20 people, with more buildings it would handle that a lot better.
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KendoIV
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PostSubject: Re: Feb 18 2012-The smokey village people   Sat 18 Feb 2012, 12:16 pm

I would like to complain about the number of time people shot me. If people could just lay off and shoot someone else. My kill talley last night resembled battlefeild 4 when I play that, 1/59.

I jest. No, I had a blast. The fog and the dim lighting made it a lot harder, I kept thinking my mesh goggles were fogging up, and then I would have to tell myself that could not be the case.
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Lucuis
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PostSubject: Re: Feb 18 2012-The smokey village people   Sun 19 Feb 2012, 4:25 am

The fog added a good dynamic i enjoyed it for the most part, i do agree we need more buildings to truly make the effect meet it's maximum potential though. How i picture a village scenario is more congestion with the buildings. We could accomplish a pretty neat cross section of a ghetto village to help eliminate cross field shoots, yet still a decent amount of longer distant shots in. *just attempted to illustrate with /|\ lol* did not work out. How many walls do we have now? Perhaps i'll try to draw something up for shits and giggles that we could possibly try next game.
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Brecno
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PostSubject: Re: Feb 18 2012-The smokey village people   Sun 19 Feb 2012, 4:27 am

Heh heh heh, I liked the game last night! More buildings would be awesome, or for that matter, bigger buildings that allow both teams to enter and possibly do some interior fighting...

As for the smoke, it was great, I like the fact that even though there was more space where you had a clear path all the way accross the arena, you couldn't actually see if there was anyone there. Making the idea of suppressive fire a bit more.... Challenging? as to where to place it for efficiency.
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Lucuis
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PostSubject: Re: Feb 18 2012-The smokey village people   Sun 19 Feb 2012, 4:29 am

I really like the idea of a larger building Smile muhaha

No kidding, sometimes i wasn't sure if i was just shooting at a window...just a window and not a person, lol.
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Hortons Heros
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PostSubject: Re: Feb 18 2012-The smokey village people   Sun 19 Feb 2012, 5:53 pm

WOOT I posted a facebook video. Looks like we could have had more smoke.

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